Team Members

  • Ramnarayanan Vannia Samy
  • Adhokshith Datta
  • Sai Phaltankar

Important Links

Google Doc Link

Zipped Project

Youtube Video Link

The instructions to run the project are written towards the end of this page.

Drive Links To the models made by each of the team members

How to run the project?

  1. Open Unity, preferably 2018 version. Reimport the project if its a new version

  2. Download the assets from the project here

  3. Open a project in Unity and copy the Assets folder into the Asset folder on the new project

  4. Open the New Final Scene.unity from the Assets folder

  5. Once it loads connect it to HTC Vive and play the game using Steam VR.

Ideas for Monetizing the Project

Virtual Reality has been around for a while. But still people haven’t used it a lot and get very excited by it. Hence VR sells itself! At least for now. With that being said haunted houses and such experiences often break the natural laws of our world. With virtual reality it is even easier to do that. It offers endless possibilities limited only by our imagination. I believe a virtual haunted house would be a highly successful product.

For our specific game, if given funding and the opportunity for monetisation, we would like to track our entire player. This is very doable using inverse kinematics in Unity. Or we could make this much easier and have additional tracking device for the legs as well. This improves the interaction of the player to the surrounding.

Another thing we can do is, we can have multi-user experience. Now this can go two ways:

  1. We can have a huge space and track multiple players. How about a Christmas themed fight. It would be a lot of fun! If we had the resources I would make a large room have wind, odour and a suit that can induce pain(very bearable). Try to make it as real as possible. In such a case there wouldn’t be teleporting.

  2. Or we can have two or more 3m by 3m spaces (or larger) to track multiple players. This enables the players to individually move to separate rooms in the play space, such that they can choose to or not to share the virtual world with the other player. There can be teleporting in such games or they can have games like “Unseen Diplomacy” that navigates within the same space.

  3. There is a third option where the player can have access to infinite space which he can move on and without teleporting. This is by providing a movable belt underneath that the players can move on. This really gives us infinite possibilities and bring us making the VR world and the real world closer together.

Another idea is to have the apps released for free and keep adding extra features for profit. The storytelling power of 360 degree movies/games is astounding. Hence marketing through the existing 2D applications by making a 3D version of it, that is making a horror themed version of the Nun was a huge hit. Also giving incentives that might turn to real cash can be fun. Like collecting coins in the game can then be used to purchase items from stores online.

A horror themed fun house will mostly be similar to the haunted houses we see in malls with a space aloted to them.